In my last post I talked about combat mechanics, and what criteria must be followed to make a good gamebook combat system. I also promised to post a micro gamebook showcasing my try at a "perfect" system. After a few quick (admittedly slightly rushed) editing rounds I am ready to present to you The Battle of Bamajeda! The Battle of Bamajeda is very short; it serves only the purpose of demonstrating my combat system, i.e. if you are looking for a shocking story line you'll have to wait for my Windhammer entry. TBOB is actually part of a larger gamebook I am writting; The Battle of Bamajeda is just one of the combats that I thought would interest you, so I set it apart for you to preview.
I would love to have as much feedback as possible, tell me how I did in following my own criteria, as well as how well it satisfied your combat system standards. What should I do to improve it? How close is my system to, and how can I make my system into, the perfect combat system? I want YOU to leave YOUR comments!